![]() when you complete a certain storyline, certain systems of a specific government get annexed, but they'd need to remain not-taken-over for other players)? How do you detect which systems are actually just different instances of the same system (e.g.Choose a system randomly and put everyone in it?.Put everyone in the same system, but make the planets different based on the state of the universe? But there are fleets.Put people in their respective system for every changed system? But then it's not multiplayer.How will mission strings that significantly change the universe work?.Beam weapons seem to do too much damage.Beam weapons do not clip after colliding with a target and instead pass through as if they did not collide (more of a feature that hasn't been implemented yet).Perhaps the coordinate system needs to be redone so that no scaling is needed for non-player ships? ![]() I think the scale should be 3/10 of what it currently is, but Nova gives a speed boost to the player when they're not playing in strict mode, so I don't know what the actual scale is.
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